Visitors were looking at the phone too often.
AI experience design · Museum UX · Accessibility
MusePilot
A museum companion that handles what comes next so first-time and occasional visitors can stay immersed in the art and the real environment around them.
My roleConcept originator, product strategy, PRD, interaction model, and early prototyping
TeamFive-person student team
TimelineSpring 2026
ToolsFigma, FigJam, Figma Make
My contribution
I originated the concept, wrote the PRD, defined the product’s core behavior, and contributed to the early prototype. My teammates led much of the final visual system and high-fidelity motion prototype.
Project outcome
Critique and prototype feedback shifted MusePilot from a route-planning tool into a quiet, on-demand companion that supports visitors without competing with the art.
Solution
Help briefly, then return attention to the museum
MusePilot stays quiet while visitors explore. When uncertainty appears, it offers one relevant suggestion, gives only the guidance needed, and returns to Standby when the task is complete.




The challenge
Visitors wanted enough guidance to feel confident without turning the visit into another screen experience
First-time and occasional visitors face limited time, uneven energy, and unfamiliar collections. Existing tools often add another rigid layer instead of supporting spontaneous discovery.

Research evidence
Guidance mattered most at moments of uncertainty
Two interview rounds, museum observation, critique, and later qualitative prototype feedback with four participants helped us focus on starting choices, pacing, wayfinding, and screen attention.

- ArrivalUncertainty
Where should I begin with limited time?
- ExplorationFatigue
How can I pause without feeling that I broke the plan?
- OrientationWayfinding
Where is the next artwork, seat, restroom, or exit?
Product direction
A system designed around restraint
Support exploration Preserve wandering and discovery.
Keep visitors in control Let people choose when and how deeply to engage.
Appear at useful moments Keep assistance brief and infrequent.


Early exploration
Paper before polish
Paper flows and storyboards helped the team test pacing before committing to high-fidelity screens.


How feedback changed the product
The guide was becoming the visit
Our early concept organized a complete route and required frequent phone interaction. Critique made the conflict visible: visitors came to look, talk, and explore. Standby became the default and guidance became brief.
The product organized and monitored a complete route.
The product offered one next step, then returned to Standby.



The product goal shifted from route completion to visitor confidence, attention, and freedom.
Accessibility and rest
Comfort information became part of the recommendation
Seating, stairs, water, restrooms, distance, and fatigue shape what a visitor can realistically do next. MusePilot brings this context into the flow instead of treating access as a separate feature.

Capture comfort and access needs
Comfort and access needs are captured during setup.
Respond to the visitor’s context
MusePilot considers distance, available seating, and signs of fatigue before suggesting a break.
Continue whenever they are ready
Visitors can find a nearby place to rest and return to the experience on their own terms.
Outcome
A quieter product direction
This was a concept project, so the outcome is a tested design direction rather than a launched-product metric.
- 01
Route management became on-demand support.
- 02
Standby became the default product state.
- 03
Rest and access information became part of recommendations.
- 04
Recap and sharing remained because participants found the personal record meaningful.
Reflection
Designing restraint
We initially treated better guidance as more guidance. MusePilot became more useful when it supported specific moments of uncertainty and then moved out of the way.
Interactive prototype
Explore MusePilot
Move through the final concept as a visitor. The prototype demonstrates quiet guidance, rest support, and the end-of-visit recap.
Open the live Figma prototype ↗