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Collaborative visual design · Educational game

Pingshi Education
History Adventure

烽火岁月——坪石教育历史大冒险

An offline educational board game that turns wartime university history into a journey of movement, morale, building, and collective survival.

Role
Visual design contributor
Team
Five-person student team
Format
Offline educational board game
Focus
History, play, and visual systems

My contribution · Visual design

I contributed to the project’s visual design and production across the game system. Historical research, the game concept, mechanics, and final direction were developed collaboratively by a five-person student team.

Pingshi educational game exhibited with its printed components

01 · Translating history

A five-year wartime migration became a playable journey.

The team translated historical events into a route with changing conditions, limited resources, and collective goals. Players experience history as a sequence of decisions rather than a list of dates.

1940–1941

Arrival

The journey begins at Sanxingping wharf.

1941–1943

Stabilization

Teaching and academic life take root.

1943–1945

Documentation

University records and collective memory accumulate.

1945

Evacuation

The final wartime stage tests what the group can carry forward.

02 · The game system

The map connects place, progress, and pressure.

Movement across the board is tied to construction, events, morale, and shared resources. The visual system keeps those layers visible without losing the geographic journey.

Illustrated Pingshi educational history game map
01

Move

Travel through the historic route and arrive at key locations.

02

Build

Use resources to establish classrooms and shared infrastructure.

03

Adapt

Respond to events that change the group’s options.

04

Endure

Protect collective morale while continuing education.

03 · Visual language

One visual language organizes many kinds of information.

Event cards, achievement cards, construction cards, and morale tokens use consistent framing and color so players can understand their role at a glance.

Negative event card
Event · Setback
Positive event card
Event · Opportunity
Achievement card
Achievement
Construction card
Construction
Fifty morale tokenFive hundred morale token

04 · Role play

Characters give historical roles a human scale.

Four playable figures help students enter the story through people rather than institutions. Their distinct silhouettes remain recognizable across cards and printed material.

Pingshi player character 1
Player role 01
Pingshi player character 2
Player role 02
Pingshi player character 3
Player role 03
Pingshi player character 4
Player role 04

05 · From rules to play

The printed system turns complexity into a sequence people can follow.

The rulebook, map, and exhibition layout show how the game moves from historical research to a usable learning experience. Repeated visual cues connect instruction with action.

Printed Pingshi rulebook
Rulebook
Reverse side of the Pingshi game map
Map and visual system
Pingshi game shown in an exhibition
Exhibition presentation

06 · Collaboration

My role was to help make the system coherent and approachable.

This was a five-person collaboration. I supported the visual design and production while the team collectively developed the historical framing, game concept, mechanics, and final direction.

My role

Visual design contributor

Supported the visual system and production of the game’s printed materials.

Shared team work

Research, concept, and mechanics

Historical framing, gameplay structure, and final decisions were collaborative.

Design value

Coherence across components

Consistent color, hierarchy, and framing made the system easier to understand.

Reflection

What this project taught me

Designing for play meant balancing historical depth with the clarity and repetition a physical game needs.

01

Structure before decoration

Historical complexity needs a clear model before a visual language can support it.

02

Repetition supports learning

Consistent patterns help players recognize new information during play.

03

Team work needs production rules

Shared grids, naming, and handoff standards keep many contributors aligned.

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